91. Psychosentric : A traveler who enjoys travel only when
it is just like home and is often anxious; the "armchair" traveler.
92. Pull Factors : Tangible reasons for travel choices, such
as friends, mountains, and beaches.
93. Push Factors : Intangible reasons for travel choices,
such as the need to escape, the need for culture, or a need for physical
fitness.
94. Recreational Sports : Major sports that affect the
tourism industry, including skiing, golf, tennis, and water sports.
95. Round Trip : An airline routing that originates in a
city, goes to a destination, and returns to the original city.
96. Sense of Place : The special feeling of a destination,
created by its unique feature(s), and used in marketing it.
97. Step-on Guide : A sightseeing guide who has particular
knowledge about the history, people, and events that have shaped the region and
who is specifically trained to show the sights of the city.
98. Tourist Dollars : Revenue produced by the tourism industry.
99. Travel Deficit : The difference that occurs when the
dollars spent by tourists choosing to vacation outside their country (outbound
tourists) exceeds the revenue generated by foreign tourists (inbound tourists)
who visit the country.
100. Leakage : A community's need to import workers and/or
goods in order to sustain its tourism industry.
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